- Emulator can now test the αcτµαlly pδrταblε εxεcµταblε bootloader - Whipped up a webserver named redbean. It services 150k requests per second on a single core. Bundling assets inside zip enables extremely fast serving for two reasons. The first is that zip central directory lookups go faster than stat() system calls. The second is that both zip and gzip content-encoding use DEFLATE, therefore, compressed responses can be served via the sendfile() system call which does an in-kernel copy directly from the zip executable structure. Also note that red bean zip executables can be deployed easily to all platforms, since these native executables work on Linux, Mac, BSD, and Windows. - Address sanitizer now works very well
86 lines
1.9 KiB
C
86 lines
1.9 KiB
C
#ifndef COSMOPOLITAN_TOOL_BUILD_LIB_DIS_H_
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#define COSMOPOLITAN_TOOL_BUILD_LIB_DIS_H_
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#include "third_party/xed/x86.h"
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#include "tool/build/lib/loader.h"
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#include "tool/build/lib/machine.h"
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#if !(__ASSEMBLER__ + __LINKER__ + 0)
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COSMOPOLITAN_C_START_
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struct Dis {
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struct DisOps {
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size_t i, n;
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struct DisOp {
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int64_t addr;
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uint8_t size;
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bool active;
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char *s;
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} * p;
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} ops;
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struct DisLoads {
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size_t i, n;
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struct DisLoad {
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int64_t addr;
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uint64_t size;
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bool istext;
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} * p;
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} loads;
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struct DisSyms {
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size_t i, n;
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struct DisSym {
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int64_t addr;
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int rank;
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int unique;
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int size;
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int name;
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bool iscode;
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bool isabs;
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} * p;
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const char *stab;
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} syms;
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struct DisEdges {
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size_t i, n;
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struct DisEdge {
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int64_t src;
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int64_t dst;
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} * p;
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} edges;
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struct XedDecodedInst xedd[1];
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char buf[512];
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};
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struct DisBuilder {
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struct Dis *dis;
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struct XedDecodedInst *xedd;
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int64_t addr;
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};
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struct DisHigh {
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uint8_t keyword;
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uint8_t reg;
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uint8_t literal;
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uint8_t label;
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uint8_t comment;
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};
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extern struct DisHigh *g_dis_high;
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long Dis(struct Dis *, struct Machine *, int64_t, int);
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long DisFind(struct Dis *, int64_t);
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void DisFree(struct Dis *);
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void DisFreeOp(struct DisOp *);
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void DisFreeOps(struct DisOps *);
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void DisLoadElf(struct Dis *, struct Elf *);
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long DisFindSym(struct Dis *, int64_t);
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long DisFindSymByName(struct Dis *, const char *);
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bool DisIsText(struct Dis *, int64_t);
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bool DisIsProg(struct Dis *, int64_t);
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const char *DisSpec(struct XedDecodedInst *, char *);
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char *DisInst(struct DisBuilder, char *, const char *);
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char *DisArg(struct DisBuilder, char *, const char *);
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char *DisHigh(char *, int);
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const char *DisGetLine(struct Dis *, struct Machine *, size_t);
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COSMOPOLITAN_C_END_
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#endif /* !(__ASSEMBLER__ + __LINKER__ + 0) */
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#endif /* COSMOPOLITAN_TOOL_BUILD_LIB_DIS_H_ */
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