Fix metal bugs so deathstar.com runs in qemu (#20)
- Remove XD bit in page tables
- Fix cylinder+head+sector arithmetic
- Implement fstat() for serial file descriptors on metal
Here's how to boot an Actually Portable Executable in QEMU:
make -j12 o//tool/viz/deathstar.com
qemu-system-x86_64 -serial stdio -fda o//tool/viz/deathstar.com
Here's a screenshot of DEATHSTAR.COM booted in QEMU:
https://justine.lol/cosmopolitan/cosmo-metal-qemu.png
Thus metal support is in much better shape now, but still incomplete.
Only a few system calls have been polyfilled. To figure out which ones
your program needs, simply boot it in the blinkenlights emulator with a
breakpoint, and press CTRL-C to continue to the system call breakpoint.
If it doesn't break then you should be good. (Note: to emulate normally
you can press 'c' and use CTRL-T and ALT-T to tune the speed.)
m=tiny
make -j12 SILENT=0 MODE=$m \
o/$m/tool/build/blinkenlights.com \
o/$m/tool/viz/deathstar.com
o/$m/tool/build/blinkenlights.com \
-r -t -b systemfive.linux \
o/$m/tool/viz/deathstar.com
Thank @Theldus for the bug report that made this change possible.
Fixes #20 which explains this change further.
This commit is contained in:
@@ -32,7 +32,11 @@ int fstat(int fd, struct stat *st) {
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return weaken(__zipos_fstat)(
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(struct ZiposHandle *)(intptr_t)g_fds.p[fd].handle, st);
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} else if (!IsWindows()) {
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return fstat$sysv(fd, st);
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if (!IsMetal()) {
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return fstat$sysv(fd, st);
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} else {
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return fstat$metal(fd, st);
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}
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} else {
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if (!__isfdkind(fd, kFdFile)) return ebadf();
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return fstat$nt(g_fds.p[fd].handle, st);
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