Get SQLite to build
* changed headers * removed redundant declarations * ran clang-format * added sqlite3.mk
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7
third_party/sqlite3/bitvec.c
vendored
7
third_party/sqlite3/bitvec.c
vendored
@ -17,8 +17,8 @@
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** property. Usually only a few pages are meet either condition.
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** So the bitmap is usually sparse and has low cardinality.
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** But sometimes (for example when during a DROP of a large table) most
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** or all of the pages in a database can get journalled. In those cases,
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** the bitmap becomes dense with high cardinality. The algorithm needs
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** or all of the pages in a database can get journalled. In those cases,
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** the bitmap becomes dense with high cardinality. The algorithm needs
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** to handle both cases well.
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**
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** The size of the bitmap is fixed when the object is created.
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@ -34,7 +34,8 @@
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** start of a transaction, and is thus usually less than a few thousand,
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** but can be as large as 2 billion for a really big database.
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*/
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#include "sqliteInt.h"
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#include "third_party/sqlite3/sqliteInt.h"
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/* clang-format off */
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/* Size of the Bitvec structure in bytes. */
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#define BITVEC_SZ 512
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