Files
CPipe/Pipe/pipe.h

144 lines
4.0 KiB
C

#ifndef PIPE_H_
#define PIPE_H_
#include <stdint.h>
#include "ringbuffer.h"
/* microsoft specific */
#define inline __inline
/* number of connections */
#define PIPE_NUMBER_OF_CONNECTIONS 4
typedef struct pipe_tt
{
ringbuffer_t * input;
void * state;
struct pipe_tt ** connection;
uint32_t connection_count;
uint32_t connection_max;
char * name;
void(*log_function)(struct pipe_tt * from, struct pipe_tt * to, uint32_t elem);
} pipe_t;
/***************************************/
/* Functions to construct pipe system. */
/***************************************/
#define Concat2(a, b) a ## b
#define Concat(a, b) Concat2(a, b)
#define SizeOfArray(arg) ( sizeof(arg) / sizeof(arg[0]) )
/*
Macro for the creation of a pipe.
Automates the creation of a ring buffer and the pipe.
arg_name is the variable name and string name of the pipe.
arg_size is the ring buffer size in bytes.
arg_conn_count is the number of outgoing connections.
arg_state is the given state, which can be used in the function.
arg_log is the log function, called when an element is sent.
*/
#define Pipe_Create(arg_name, arg_size, arg_conn_count, arg_state, arg_log) \
static uint32_t Concat(arg_name, Concat(_buffer, __LINE__))[arg_size]; \
ringbuffer_t arg_name ## _rb; \
RingBuffer_InitFromArray(&arg_name ## _rb, Concat(arg_name, Concat(_buffer, __LINE__)), arg_size); \
pipe_t arg_name; \
static pipe_t *Concat(arg_name, Concat(_connection_buffer, __LINE__))[arg_conn_count]; \
Pipe_Init(&arg_name, &arg_name ## _rb, Concat(arg_name, Concat(_connection_buffer, __LINE__)), arg_conn_count, arg_state, #arg_name, arg_log)
/*
Initializes a pipe.
A Ringbuffer is needed to store elements from other pipes.
A State (NULL if function has no state) for the function using the pipe.
A Name and a logging function are usefull to track the dataflow.
*/
static inline void Pipe_Init(
pipe_t * const pipe,
ringbuffer_t * const input,
pipe_t ** pipe_connections,
uint32_t connection_max,
void * state,
char * const name,
void(*log_function)(struct pipe_tt * source, struct pipe_tt * target, uint32_t element)
)
{
pipe->input = input;
pipe->state = state;
pipe->connection = pipe_connections;
for (uint8_t i = 0; i < connection_max; i++)
pipe->connection[i] = NULL;
pipe->connection_count = 0;
pipe->connection_max = connection_max;
pipe->name = name;
pipe->log_function = log_function;
}
/* Connect two pipes. Pipe a sends elements to pipe b. */
static inline void Pipe_Connect(pipe_t * const source, pipe_t * const target)
{
if (source->connection_count < source->connection_max)
{
source->connection[source->connection_count] = target;
source->connection_count++;
}
}
/*******************************************/
/* Functions to work with the pipe system. */
/*******************************************/
/*
Inserts a element into a pipe.
So the signal can inserted to the pipe system.
*/
static inline void Pipe_Insert(pipe_t * const pipe, uint32_t element)
{
RingBuffer_Write(pipe->input, element);
}
/*
Read an element from the pipe.
Used inside functions of the pipe system.
*/
static inline uint32_t Pipe_Read(pipe_t * pipe)
{
return RingBuffer_Read(pipe->input);
}
/*
Write an element to connected pipes.
Used inside functions of the pipe system.
*/
static inline void Pipe_Write(pipe_t * pipe, uint32_t element)
{
for (uint8_t i = 0; i < pipe->connection_count; i++)
{
pipe->log_function(pipe, pipe->connection[i], element);
RingBuffer_Write(pipe->connection[i]->input, element);
}
}
/*
Check if the pipe contents elements.
Used inside functions of the pipe system.
*/
static inline uint8_t Pipe_isFilled(pipe_t * pipe)
{
return RingBuffer_IsFilled(pipe->input);
}
/*
Check if the pipe has no place left for new elements.
Usefull for the logging.
*/
static inline uint8_t Pipe_isFull(const pipe_t * pipe)
{
return RingBuffer_IsFull(pipe->input);
}
#endif